Position

Junior Art Director Intern

toolkit

Unreal Engine
Figma

Role

Art Direction
3D Environment Design

Team

CD: Tim Hinson;
ACD: Verity Peets

The Brief //

I was tasked with developing 3D environments as part of a transformative virtual content project to produce digital assets without requiring a large scale in-person production.

My Role //

To establish the visual direction of a variety of spaces via detailed feedback processes with our agency partner, while also curating a master document to keep track of every prop file & potential use-cases.

The various rooms required rounds of notes detailing everything from which shelf we wanted & how it should be decorated, what furniture fit best in the space, how the room should be lit, what art we could use to establish different vibes, etc.

Outcome //

Each space had clear, distinct requirements from our various consumers, and ultimately needed to display Logitech G products in a compelling way. The final product achieves this in a myriad of ways, and I am excited to see these spaces in use in the future!

Console Gaming Living Room //

PC + Console Gaming Living Room //

Pro Gamer //

Desktop Simulation Racing //

Playseat Simulation Racing //

E-Sports Training Room //

Desktop Gamer //

Podcasting Studio //